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Inside that new directory, create a folder called lib. You will also see a new directory in your file explorer. Set Three: Adding LWJGL to the Build Path
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Once you have completed the dialogue, hit Finish and you will have a new project in your Package Explorer and Navigator. Once the Eclipse window is opened, navigate to the New Java Project dialogue by going to File -> New -> Java Project. To do this, open Eclipse to the desired workspace folder. Once you have the necessary JAR files downloaded from the LWJGL website, you will need to create a new project in Eclipse. Step Two: Making a new project in Eclipse Once complete, selected "Download Zip" at the bottom of the selection box. Once you have selected the contents of the ZIP archive, select which natives you would like, as well as if you want the sources and/or JavaDocs for each binding selected. On the far right of the webpage, choose which dependencies you would like to download. This setup guide will use the ZIP Bundle for adding LWJGL to your project. To be assured the most stable version, choose Release. To get started, you will need a copy of LWJGL, which can be accessed from the LWJGL website. If you do not, download the latest version of the Java Development Kit (henceforth referred to as the JDK) and the latest version of Eclipse (Neon 3 at time of writing). Note: This setup guide assumes that you have Java and Eclipse already installed on your machine. It provides access to OpenAL, OpenCL, OpenGL, among many other APIs. LWJGL is the lightweight Java game library.
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